/** * */ package handlers.targethandlers; import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Skill.SkillTargetType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * @author UnAfraid * */ public class TargetOne implements ISkillTargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { boolean canTargetSelf = false; switch (skill.getSkillType()) { case BUFF: case HEAL: case HOT: case HEAL_PERCENT: case MANARECHARGE: case MANA_BY_LEVEL: case MANAHEAL: case NEGATE: case CANCEL_DEBUFF: case COMBATPOINTHEAL: case BALANCE_LIFE: case HPMPCPHEAL_PERCENT: case HPMPHEAL_PERCENT: case HPCPHEAL_PERCENT: canTargetSelf = true; break; } // Check for null target or any other invalid target if (target == null || target.isDead() || (target == activeChar && !canTargetSelf)) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT)); return _emptyTargetList; } // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT return new L2Character[] { target }; } @Override public Enum getTargetType() { return SkillTargetType.TARGET_ONE; } }