/** * */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Skill.SkillTargetType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Util; /** * @author UnAfraid * */ public class TargetFrontArea implements ISkillTargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList(); if (((target == null || target == activeChar || target.isAlikeDead()) && skill.getCastRange() >= 0) || (!(target instanceof L2Attackable || target instanceof L2Playable))) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IS_INCORRECT)); return _emptyTargetList; } final L2Character origin; final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE)); final int radius = skill.getSkillRadius(); if (skill.getCastRange() >= 0) { if (!L2Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) return _emptyTargetList; if (onlyFirst) return new L2Character[] { target }; origin = target; targetList.add(origin); // Add target to target list } else origin = activeChar; final Collection objs = activeChar.getKnownList().getKnownCharacters(); for (L2Character obj : objs) { if (!(obj instanceof L2Attackable || obj instanceof L2Playable)) continue; if (obj == origin) continue; if (Util.checkIfInRange(radius, origin, obj, true)) { if (!obj.isInFrontOf(activeChar)) continue; if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) continue; if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets()) break; targetList.add(obj); } } if (targetList.isEmpty()) return _emptyTargetList; return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return SkillTargetType.TARGET_FRONT_AREA; } }