/** * */ package handlers.targethandlers; import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Skill.SkillTargetType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author UnAfraid * */ public class TargetEnemySummon implements ISkillTargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { if(target instanceof L2Summon) { L2Summon targetSummon = (L2Summon)target; if (activeChar instanceof L2PcInstance && activeChar.getPet() != targetSummon && !targetSummon.isDead() && (targetSummon.getOwner().getPvpFlag() != 0 || targetSummon.getOwner().getKarma() > 0) || (targetSummon.getOwner().isInsideZone(L2Character.ZONE_PVP) && ((L2PcInstance)activeChar).isInsideZone(L2Character.ZONE_PVP)) || (targetSummon.getOwner().isInDuel() && ((L2PcInstance)activeChar).isInDuel() && targetSummon.getOwner().getDuelId() == ((L2PcInstance)activeChar).getDuelId())) return new L2Character[]{targetSummon}; } return _emptyTargetList; } @Override public Enum getTargetType() { return SkillTargetType.TARGET_ENEMY_SUMMON; } }