/** * */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ISkillTargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.L2Skill.SkillTargetType; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance; import com.l2jserver.gameserver.util.Util; /** * @author UnAfraid * */ public class TargetAreaSummon implements ISkillTargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList(); target = activeChar.getPet(); if (target == null || !(target instanceof L2SummonInstance) || target.isDead()) return _emptyTargetList; if (onlyFirst) return new L2Character[] { target }; final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE)); final Collection objs = target.getKnownList().getKnownCharacters(); final int radius = skill.getSkillRadius(); for (L2Character obj : objs) { if (obj == null || obj == target || obj == activeChar) continue; if (!Util.checkIfInRange(radius, target, obj, true)) continue; if (!(obj instanceof L2Attackable || obj instanceof L2Playable)) continue; if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) continue; if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets()) break; targetList.add(obj); } if (targetList.isEmpty()) return _emptyTargetList; return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return SkillTargetType.TARGET_AREA_SUMMON; } }