/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.targethandlers;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.instancemanager.FortManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
/**
* @author UnAfraid
*/
public class FlagPole implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
if (!activeChar.isPlayer())
{
return EMPTY_TARGET_LIST;
}
final L2PcInstance player = activeChar.getActingPlayer();
final Fort fort = FortManager.getInstance().getFort(player);
if ((player.getClan() == null) || (fort == null) || !player.checkIfOkToCastFlagDisplay(fort, true, skill, activeChar.getTarget()))
{
return EMPTY_TARGET_LIST;
}
return new L2Object[]
{
activeChar.getTarget()
};
}
@Override
public Enum getTargetType()
{
return L2TargetType.FLAGPOLE;
}
}