/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; /** * Target Me Probability effect implementation. * @author Adry_85 */ public class TargetMeProbability extends L2Effect { private final int _chance; public TargetMeProbability(Env env, EffectTemplate template) { super(env, template); _chance = template.hasParameters() ? template.getParameters().getInt("chance", 100) : 100; } @Override public boolean calcSuccess() { return Formulas.calcProbability(_chance, getEffector(), getEffected(), getSkill()); } @Override public L2EffectType getEffectType() { return L2EffectType.NONE; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { if (getEffected().isPlayable()) { if (getEffected() instanceof L2SiegeSummonInstance) { return false; } if (getEffected().getTarget() != getEffector()) { L2PcInstance effector = getEffector().getActingPlayer(); // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill. if ((effector == null) || effector.checkPvpSkill(getEffected(), getSkill())) { // Target is different getEffected().setTarget(getEffector()); } } return true; } else if (getEffected().isL2Attackable() && !getEffected().isRaid()) { return true; } return false; } }