/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * Static Damage effect implementation. * @author Adry_85 */ public class StaticDamage extends L2Effect { public StaticDamage(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.STATIC_DAMAGE; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { if (getEffector().isAlikeDead()) { return false; } getEffected().reduceCurrentHp(calc(), getEffector(), getSkill()); getEffected().notifyDamageReceived(calc(), getEffector(), getSkill(), false); if (getEffector().isPlayer()) { getEffector().sendDamageMessage(getEffected(), (int) calc(), false, false, false); } return true; } }