/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.taskmanager.DecayTaskManager; /** * Resurrection effect implementation. * @author Adry_85 */ public class Resurrection extends L2Effect { private final int _power; public Resurrection(Env env, EffectTemplate template) { super(env, template); _power = template.hasParameters() ? template.getParameters().getInt("power", 0) : 0; } @Override public L2EffectType getEffectType() { return L2EffectType.RESURRECTION; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { L2Character target = getEffected(); L2Character activeChar = getEffector(); if (activeChar.isPlayer()) { if (target.getActingPlayer() != null) { target.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), getSkill(), target.isPet(), _power); } } else { DecayTaskManager.getInstance().cancelDecayTask(target); target.doRevive(Formulas.calculateSkillResurrectRestorePercent(_power, activeChar)); } return true; } }