/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectFlag; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * Physical Attack Mute effect implementation. * @author -Rnn- */ public class PhysicalAttackMute extends L2Effect { public PhysicalAttackMute(Env env, EffectTemplate template) { super(env, template); } @Override public int getEffectFlags() { return EffectFlag.PSYCHICAL_ATTACK_MUTED.getMask(); } @Override public L2EffectType getEffectType() { return L2EffectType.PHYSICAL_ATTACK_MUTE; } @Override public boolean onStart() { getEffected().startPhysicalAttackMuted(); return true; } }