/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * Passive effect implementation. * @author Adry_85 */ public class Passive extends L2Effect { public Passive(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.NONE; } @Override public void onExit() { getEffected().enableAllSkills(); getEffected().setIsImmobilized(false); super.onExit(); } @Override public boolean onStart() { if (!getEffected().isL2Attackable()) { return false; } L2Attackable target = (L2Attackable) getEffected(); target.abortAttack(); target.abortCast(); target.disableAllSkills(); target.setIsImmobilized(true); return super.onStart(); } }