/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; /** * Focus Souls effect implementation. * @author nBd, Adry_85 */ public class FocusSouls extends L2Effect { public FocusSouls(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.NONE; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { if (!getEffected().isPlayer() || getEffected().isAlikeDead()) { return false; } final L2PcInstance target = getEffected().getActingPlayer(); final int maxSouls = (int) target.calcStat(Stats.MAX_SOULS, 0, null, null); if (maxSouls > 0) { int amount = (int) calc(); if ((target.getChargedSouls() < maxSouls)) { int count = ((target.getChargedSouls() + amount) <= maxSouls) ? amount : (maxSouls - target.getChargedSouls()); target.increaseSouls(count); } else { target.sendPacket(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE); return false; } } return true; } }