/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.BaseStats; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; /** * Fatal Blow effect implementation. * @author Adry_85 */ public class FatalBlow extends L2Effect { public FatalBlow(Env env, EffectTemplate template) { super(env, template); } @Override public boolean calcSuccess() { return !Formulas.calcPhysicalSkillEvasion(getEffector(), getEffected(), getSkill()) && Formulas.calcBlowSuccess(getEffector(), getEffected(), getSkill()); } @Override public L2EffectType getEffectType() { return L2EffectType.FATAL_BLOW; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { L2Character target = getEffected(); L2Character activeChar = getEffector(); if (activeChar.isAlikeDead()) { return false; } boolean ss = getSkill().useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); byte shld = Formulas.calcShldUse(activeChar, target, getSkill()); double damage = (int) Formulas.calcBlowDamage(activeChar, target, getSkill(), shld, ss); // Crit rate base crit rate for skill, modified with STR bonus boolean crit = Formulas.calcCrit(getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target); if (crit) { damage *= 2; } target.reduceCurrentHp(damage, activeChar, getSkill()); target.notifyDamageReceived(damage, activeChar, getSkill(), crit); // Manage attack or cast break of the target (calculating rate, sending message...) if (!target.isRaid() && Formulas.calcAtkBreak(target, damage)) { target.breakAttack(); target.breakCast(); } if (activeChar.isPlayer()) { L2PcInstance activePlayer = activeChar.getActingPlayer(); activePlayer.sendDamageMessage(target, (int) damage, false, true, false); } // Check if damage should be reflected Formulas.calcDamageReflected(activeChar, target, getSkill(), true); return true; } }