/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; /** * CP Damage Percent effect implementation. * @author Zoey76, Adry_85 */ public class CpDamPercent extends L2Effect { public CpDamPercent(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.CPDAMPERCENT; } @Override public boolean isInstant() { return true; } @Override public boolean onStart() { if (getEffected().isPlayer()) { if (getEffected().isPlayer() && getEffected().getActingPlayer().isFakeDeath()) { getEffected().stopFakeDeath(true); } int damage = (int) ((getEffected().getCurrentCp() * calc()) / 100); // Manage attack or cast break of the target (calculating rate, sending message) if (!getEffected().isRaid() && Formulas.calcAtkBreak(getEffected(), damage)) { getEffected().breakAttack(); getEffected().breakCast(); } if (damage > 0) { getEffected().setCurrentCp(getEffected().getCurrentCp() - damage); if (getEffected() != getEffector()) { getEffector().sendDamageMessage(getEffected(), damage, false, false, false); getEffected().notifyDamageReceived(damage, getEffector(), getSkill(), false); } } // Check if damage should be reflected Formulas.calcDamageReflected(getEffector(), getEffected(), getSkill(), false); return true; } return false; } }