/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.effects.EffectFlag;
import com.l2jserver.gameserver.model.effects.EffectTemplate;
import com.l2jserver.gameserver.model.effects.L2Effect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.stats.Env;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.util.Rnd;
/**
* Confuse effect implementation.
* @author littlecrow
*/
public class Confuse extends L2Effect
{
private final int _chance;
public Confuse(Env env, EffectTemplate template)
{
super(env, template);
_chance = template.hasParameters() ? template.getParameters().getInt("chance", 100) : 100;
}
@Override
public boolean calcSuccess()
{
return Formulas.calcProbability(_chance, getEffector(), getEffected(), getSkill());
}
@Override
public int getEffectFlags()
{
return EffectFlag.CONFUSED.getMask();
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.NONE;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public boolean onActionTime()
{
final List targetList = new ArrayList<>();
// Getting the possible targets
for (L2Object obj : getEffected().getKnownList().getKnownObjects().values())
{
if (((getEffected().isMonster() && obj.isL2Attackable()) || (obj instanceof L2Character)) && (obj != getEffected()))
{
targetList.add((L2Character) obj);
}
}
// if there is no target, exit function
if (!targetList.isEmpty())
{
// Choosing randomly a new target
final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
// Attacking the target
getEffected().setTarget(target);
getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
return true;
}
return false;
}
@Override
public void onExit()
{
if (!getEffected().isPlayer())
{
getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
@Override
public boolean onStart()
{
getEffected().getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
return true;
}
}