/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.EffectFlag; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.util.Rnd; /** * Confuse effect implementation. * @author littlecrow */ public class Confuse extends L2Effect { private final int _chance; public Confuse(Env env, EffectTemplate template) { super(env, template); _chance = template.hasParameters() ? template.getParameters().getInt("chance", 100) : 100; } @Override public boolean calcSuccess() { return Formulas.calcProbability(_chance, getEffector(), getEffected(), getSkill()); } @Override public int getEffectFlags() { return EffectFlag.CONFUSED.getMask(); } @Override public L2EffectType getEffectType() { return L2EffectType.NONE; } @Override public boolean isInstant() { return true; } @Override public boolean onActionTime() { final List targetList = new ArrayList<>(); // Getting the possible targets for (L2Object obj : getEffected().getKnownList().getKnownObjects().values()) { if (((getEffected().isMonster() && obj.isL2Attackable()) || (obj instanceof L2Character)) && (obj != getEffected())) { targetList.add((L2Character) obj); } } // if there is no target, exit function if (!targetList.isEmpty()) { // Choosing randomly a new target final L2Character target = targetList.get(Rnd.nextInt(targetList.size())); // Attacking the target getEffected().setTarget(target); getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); return true; } return false; } @Override public void onExit() { if (!getEffected().isPlayer()) { getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK); } } @Override public boolean onStart() { getEffected().getAI().notifyEvent(CtrlEvent.EVT_CONFUSED); return true; } }