/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.ChanceCondition; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * Chance Skill Trigger effect implementation. */ public class ChanceSkillTrigger extends L2Effect { public ChanceSkillTrigger(Env env, EffectTemplate template) { super(env, template); } public ChanceSkillTrigger(Env env, L2Effect effect) { super(env, effect); } @Override public boolean canBeStolen() { return true; } @Override public L2EffectType getEffectType() { return L2EffectType.NONE; } @Override public ChanceCondition getTriggeredChanceCondition() { return getEffectTemplate().getChanceCondition(); } @Override public int getTriggeredChanceId() { return getEffectTemplate().getTriggeredId(); } @Override public int getTriggeredChanceLevel() { return getEffectTemplate().getTriggeredLevel(); } @Override public boolean onActionTime() { getEffected().onActionTimeChanceEffect(getSkill().getElement()); return getSkill().isPassive(); } @Override public void onExit() { // trigger only if effect in use and successfully ticked to the end if (isInUse() && (getTickCount() >= getEffectTemplate().getTotalTickCount())) { getEffected().onExitChanceEffect(getSkill().getElement()); } getEffected().removeChanceEffect(this); super.onExit(); } @Override public boolean onStart() { getEffected().addChanceTrigger(this); getEffected().onStartChanceEffect(getSkill().getElement()); return super.onStart(); } @Override public boolean triggersChanceSkill() { return getEffectTemplate().getTriggeredId() > 1; } }