/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.npc.NpcBuffers; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * @author UnAfraid */ public final class NpcBuffers extends AbstractNpcAI { private final NpcBuffersData _npcBuffers = new NpcBuffersData(); private NpcBuffers() { super(NpcBuffers.class.getSimpleName(), "npc"); for (int npcId : _npcBuffers.getNpcBufferIds()) { // TODO: Cleanup once npc rework is finished and default html is configurable. addFirstTalkId(npcId); addSpawnId(npcId); } } // TODO: Cleanup once npc rework is finished and default html is configurable. @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { return null; } @Override public String onSpawn(L2Npc npc) { final NpcBufferData data = _npcBuffers.getNpcBuffer(npc.getId()); for (NpcBufferSkillData skill : data.getSkills()) { ThreadPoolManager.getInstance().scheduleAi(new NpcBufferAI(npc, skill), skill.getInitialDelay()); } return super.onSpawn(npc); } public static void main(String[] args) { new NpcBuffers(); } }