/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; /** * Set Skill effect implementation. * @author Zoey76 */ public final class SetSkill extends AbstractEffect { private final int _skillId; private final int _skillLvl; public SetSkill(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _skillId = params.getInt("skillId", 0); _skillLvl = params.getInt("skillLvl", 1); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if ((info.getEffected() == null) || !info.getEffected().isPlayer()) { return; } final Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLvl); if (skill == null) { return; } info.getEffected().getActingPlayer().addSkill(skill, true); info.getEffected().getActingPlayer().sendSkillList(); } }