/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.individual; import java.util.ArrayList; import java.util.List; import ai.npc.AbstractNpcAI; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.datatables.SkillData; import com.l2jserver.gameserver.enums.MountType; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.zone.type.L2BossZone; import com.l2jserver.gameserver.network.serverpackets.PlaySound; import com.l2jserver.gameserver.network.serverpackets.SocialAction; import com.l2jserver.gameserver.network.serverpackets.SpecialCamera; import com.l2jserver.gameserver.util.Util; /** * Valakas' AI. * @author Tryskell */ public final class Valakas extends AbstractNpcAI { // NPC private static final int VALAKAS = 29028; // Skills private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1); private static final int VALAKAS_REGENERATION = 4691; private static final SkillHolder[] VALAKAS_REGULAR_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. }; private static final SkillHolder[] VALAKAS_LOWHP_SKILLS = { new SkillHolder(4681, 1), // Valakas Trample new SkillHolder(4682, 1), // Valakas Trample new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; private static final SkillHolder[] VALAKAS_AOE_SKILLS = { new SkillHolder(4683, 1), // Valakas Dragon Breath new SkillHolder(4684, 1), // Valakas Dragon Breath new SkillHolder(4685, 1), // Valakas Tail Stomp new SkillHolder(4686, 1), // Valakas Tail Stomp new SkillHolder(4688, 1), // Valakas Stun new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used. new SkillHolder(4690, 1), // Valakas Meteor Storm }; // Locations private static final Location TELEPORT_CUBE_LOCATIONS[] = { new Location(214880, -116144, -1644), new Location(213696, -116592, -1644), new Location(212112, -116688, -1644), new Location(211184, -115472, -1664), new Location(210336, -114592, -1644), new Location(211360, -113904, -1644), new Location(213152, -112352, -1644), new Location(214032, -113232, -1644), new Location(214752, -114592, -1644), new Location(209824, -115568, -1421), new Location(210528, -112192, -1403), new Location(213120, -111136, -1408), new Location(215184, -111504, -1392), new Location(215456, -117328, -1392), new Location(213200, -118160, -1424) }; private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976); private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632); private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264); // Valakas status. private static final byte DORMANT = 0; // Valakas is spawned and no one has entered yet. Entry is unlocked. private static final byte WAITING = 1; // Valakas is spawned and someone has entered, triggering a 30 minute window for additional people to enter. Entry is unlocked. private static final byte FIGHTING = 2; // Valakas is engaged in battle, annihilating his foes. Entry is locked. private static final byte DEAD = 3; // Valakas has been killed. Entry is locked. // Misc private long _timeTracker = 0; // Time tracker for last attack on Valakas. private L2Playable _actualVictim; // Actual target of Valakas. private static L2BossZone ZONE; private Valakas() { super(Valakas.class.getSimpleName(), "ai/individual"); registerMobs(VALAKAS); ZONE = GrandBossManager.getInstance().getZone(212852, -114842, -1632); final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS); final int status = GrandBossManager.getInstance().getBossStatus(VALAKAS); if (status == DEAD) { // load the unlock date and time for valakas from DB long temp = (info.getLong("respawn_time") - System.currentTimeMillis()); if (temp > 0) { // The time has not yet expired. Mark Valakas as currently locked (dead). startQuestTimer("valakas_unlock", temp, null, null); } else { // The time has expired while the server was offline. Spawn valakas in his cave as DORMANT. final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0); GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT); GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas); valakas.setIsInvul(true); valakas.setRunning(); valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } } else { final int loc_x = info.getInt("loc_x"); final int loc_y = info.getInt("loc_y"); final int loc_z = info.getInt("loc_z"); final int heading = info.getInt("heading"); final int hp = info.getInt("currentHP"); final int mp = info.getInt("currentMP"); final L2Npc valakas = addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0); GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas); valakas.setCurrentHpMp(hp, mp); valakas.setRunning(); // Start timers. if (status == FIGHTING) { // stores current time for inactivity task. _timeTracker = System.currentTimeMillis(); startQuestTimer("regen_task", 60000, valakas, null, true); startQuestTimer("skill_task", 2000, valakas, null, true); } else { valakas.setIsInvul(true); valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); // Start timer to lock entry after 30 minutes if (status == WAITING) { startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null); } } } } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (npc != null) { if (event.equalsIgnoreCase("beginning")) { // Stores current time _timeTracker = System.currentTimeMillis(); // Teleport Valakas to his lair. npc.teleToLocation(VALAKAS_LAIR); // Sound + socialAction. for (L2PcInstance plyr : ZONE.getPlayersInside()) { plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0)); plyr.sendPacket(new SocialAction(npc.getObjectId(), 3)); } // Launch the cinematic, and tasks (regen + skill). startQuestTimer("spawn_1", 1700, npc, null); // 1700 startQuestTimer("spawn_2", 3200, npc, null); // 1500 startQuestTimer("spawn_3", 6500, npc, null); // 3300 startQuestTimer("spawn_4", 9400, npc, null); // 2900 startQuestTimer("spawn_5", 12100, npc, null); // 2700 startQuestTimer("spawn_6", 12430, npc, null); // 330 startQuestTimer("spawn_7", 15430, npc, null); // 3000 startQuestTimer("spawn_8", 16830, npc, null); // 1400 startQuestTimer("spawn_9", 23530, npc, null); // 6700 - end of cinematic startQuestTimer("spawn_10", 26000, npc, null); // 2500 - AI + unlock } // Regeneration && inactivity task else if (event.equalsIgnoreCase("regen_task")) { // Inactivity task - 15min if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) { if ((_timeTracker + 900000) < System.currentTimeMillis()) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.teleToLocation(VALAKAS_REGENERATION_LOC); GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT); npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp()); // Drop all players from the zone. ZONE.oustAllPlayers(); // Cancel skill_task and regen_task. cancelQuestTimer("regen_task", npc, null); cancelQuestTimer("skill_task", npc, null); return null; } } // Verify if "Valakas Regeneration" skill is active. final BuffInfo info = npc.getEffectList().getBuffInfoBySkillId(VALAKAS_REGENERATION); final int lvl = info != null ? info.getSkill().getLevel() : 0; // Current HPs are inferior to 25% ; apply lvl 4 of regen skill. if ((npc.getCurrentHp() < (npc.getMaxHp() / 4)) && (lvl != 4)) { npc.setTarget(npc); npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 4)); } // Current HPs are inferior to 50% ; apply lvl 3 of regen skill. else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 2) / 4.0)) && (lvl != 3)) { npc.setTarget(npc); npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 3)); } // Current HPs are inferior to 75% ; apply lvl 2 of regen skill. else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 3) / 4.0)) && (lvl != 2)) { npc.setTarget(npc); npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 2)); } // Apply lvl 1. else if (lvl != 1) { npc.setTarget(npc); npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1)); } } // Spawn cinematic, regen_task and choose of skill. else if (event.equalsIgnoreCase("spawn_1")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1800, 180, -1, 1500, 15000, 10000, 0, 0, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_2")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 180, -5, 3000, 15000, 10000, 0, -5, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_3")) { ZONE.broadcastPacket(new SpecialCamera(npc, 500, 180, -8, 600, 15000, 10000, 0, 60, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_4")) { ZONE.broadcastPacket(new SpecialCamera(npc, 800, 180, -8, 2700, 15000, 10000, 0, 30, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_5")) { ZONE.broadcastPacket(new SpecialCamera(npc, 200, 250, 70, 0, 15000, 10000, 30, 80, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_6")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 250, 70, 2500, 15000, 10000, 30, 80, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_7")) { ZONE.broadcastPacket(new SpecialCamera(npc, 700, 150, 30, 0, 15000, 10000, -10, 60, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_8")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 150, 20, 2900, 15000, 10000, -10, 30, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_9")) { ZONE.broadcastPacket(new SpecialCamera(npc, 750, 170, -10, 3400, 15000, 4000, 10, -15, 1, 0, 0)); } else if (event.equalsIgnoreCase("spawn_10")) { GrandBossManager.getInstance().setBossStatus(VALAKAS, FIGHTING); npc.setIsInvul(false); startQuestTimer("regen_task", 60000, npc, null, true); startQuestTimer("skill_task", 2000, npc, null, true); } // Death cinematic, spawn of Teleport Cubes. else if (event.equalsIgnoreCase("die_1")) { ZONE.broadcastPacket(new SpecialCamera(npc, 2000, 130, -1, 0, 15000, 10000, 0, 0, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_2")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 210, -5, 3000, 15000, 10000, -13, 0, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_3")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 200, -8, 3000, 15000, 10000, 0, 15, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_4")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1000, 190, 0, 500, 15000, 10000, 0, 10, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_5")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 120, 0, 2500, 15000, 10000, 12, 40, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_6")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 20, 0, 700, 15000, 10000, 10, 10, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_7")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 1000, 15000, 10000, 20, 70, 1, 1, 0)); } else if (event.equalsIgnoreCase("die_8")) { ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 300, 15000, 250, 20, -20, 1, 1, 0)); for (Location loc : TELEPORT_CUBE_LOCATIONS) { addSpawn(31759, loc, false, 900000); } startQuestTimer("remove_players", 900000, null, null); } else if (event.equalsIgnoreCase("skill_task")) { callSkillAI(npc); } } else { if (event.equalsIgnoreCase("valakas_unlock")) { final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0); GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas); GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT); } else if (event.equalsIgnoreCase("remove_players")) { ZONE.oustAllPlayers(); } } return super.onAdvEvent(event, npc, player); } @Override public String onSpawn(L2Npc npc) { npc.disableCoreAI(true); return super.onSpawn(npc); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) { if (!ZONE.isInsideZone(attacker)) { attacker.doDie(attacker); return null; } if (npc.isInvul()) { return null; } if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING) { attacker.teleToLocation(ATTACKER_REMOVE); return null; } // Debuff strider-mounted players. if (attacker.getMountType() == MountType.STRIDER) { final Skill skill = SkillData.getInstance().getSkill(4258, 1); if (!attacker.isAffectedBySkill(4258)) { npc.setTarget(attacker); npc.doCast(skill); } } _timeTracker = System.currentTimeMillis(); return super.onAttack(npc, attacker, damage, isSummon); } @Override public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) { // Cancel skill_task and regen_task. cancelQuestTimer("regen_task", npc, null); cancelQuestTimer("skill_task", npc, null); // Launch death animation. ZONE.broadcastPacket(new PlaySound(1, "B03_D", 0, 0, 0, 0, 0)); ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 20, -10, 0, 10000, 13000, 0, 0, 0, 0, 0)); startQuestTimer("die_1", 300, npc, null); // 300 startQuestTimer("die_2", 600, npc, null); // 300 startQuestTimer("die_3", 3800, npc, null); // 3200 startQuestTimer("die_4", 8200, npc, null); // 4400 startQuestTimer("die_5", 8700, npc, null); // 500 startQuestTimer("die_6", 13300, npc, null); // 4600 startQuestTimer("die_7", 14000, npc, null); // 700 startQuestTimer("die_8", 16500, npc, null); // 2500 GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD); // Calculate Min and Max respawn times randomly. long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM); respawnTime *= 3600000; startQuestTimer("valakas_unlock", respawnTime, null, null); // also save the respawn time so that the info is maintained past reboots StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS); info.set("respawn_time", (System.currentTimeMillis() + respawnTime)); GrandBossManager.getInstance().setStatsSet(VALAKAS, info); return super.onKill(npc, killer, isSummon); } @Override public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon) { return null; } private void callSkillAI(L2Npc npc) { if (npc.isInvul() || npc.isCastingNow()) { return; } // Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target. if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.getKnownList().knowsObject(_actualVictim)) || (getRandom(10) == 0)) { _actualVictim = getRandomTarget(npc); } // If result is still null, Valakas will roam. Don't go deeper in skill AI. if (_actualVictim == null) { if (getRandom(10) == 0) { int x = npc.getX(); int y = npc.getY(); int z = npc.getZ(); int posX = x + getRandom(-1400, 1400); int posY = y + getRandom(-1400, 1400); if (GeoData.getInstance().canMove(x, y, z, posX, posY, z, npc.getInstanceId())) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0)); } } return; } final Skill skill = getRandomSkill(npc).getSkill(); // Cast the skill or follow the target. if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true)) { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); npc.setIsCastingNow(true); npc.setTarget(_actualVictim); npc.doCast(skill); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null); npc.setIsCastingNow(false); } } /** * Pick a random skill.
* Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.
* Lower than 50% HPs, he will begin to use Meteor skill. * @param npc valakas * @return a skill holder */ private SkillHolder getRandomSkill(L2Npc npc) { final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100); // Valakas Lava Skin has priority. if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId())) { return VALAKAS_LAVA_SKIN; } // Valakas will use mass spells if he feels surrounded. if (Util.getPlayersCountInRadius(1200, npc, false, false) >= 20) { return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)]; } if (hpRatio > 50) { return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)]; } return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)]; } /** * Pickup a random L2Playable from the zone, deads targets aren't included. * @param npc * @return a random L2Playable. */ private L2Playable getRandomTarget(L2Npc npc) { List result = new ArrayList<>(); for (L2Character obj : npc.getKnownList().getKnownCharacters()) { if ((obj == null) || obj.isPet()) { continue; } else if (!obj.isDead() && obj.isPlayable()) { result.add((L2Playable) obj); } } return (result.isEmpty()) ? null : result.get(getRandom(result.size())); } public static void main(String[] args) { new Valakas(); } }