/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package ai.individual;
import java.util.ArrayList;
import java.util.List;
import ai.npc.AbstractNpcAI;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SkillData;
import com.l2jserver.gameserver.enums.MountType;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
import com.l2jserver.gameserver.util.Util;
/**
* Valakas' AI.
* @author Tryskell
*/
public final class Valakas extends AbstractNpcAI
{
// NPC
private static final int VALAKAS = 29028;
// Skills
private static final SkillHolder VALAKAS_LAVA_SKIN = new SkillHolder(4680, 1);
private static final int VALAKAS_REGENERATION = 4691;
private static final SkillHolder[] VALAKAS_REGULAR_SKILLS =
{
new SkillHolder(4681, 1), // Valakas Trample
new SkillHolder(4682, 1), // Valakas Trample
new SkillHolder(4683, 1), // Valakas Dragon Breath
new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
};
private static final SkillHolder[] VALAKAS_LOWHP_SKILLS =
{
new SkillHolder(4681, 1), // Valakas Trample
new SkillHolder(4682, 1), // Valakas Trample
new SkillHolder(4683, 1), // Valakas Dragon Breath
new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
new SkillHolder(4690, 1), // Valakas Meteor Storm
};
private static final SkillHolder[] VALAKAS_AOE_SKILLS =
{
new SkillHolder(4683, 1), // Valakas Dragon Breath
new SkillHolder(4684, 1), // Valakas Dragon Breath
new SkillHolder(4685, 1), // Valakas Tail Stomp
new SkillHolder(4686, 1), // Valakas Tail Stomp
new SkillHolder(4688, 1), // Valakas Stun
new SkillHolder(4689, 1), // Valakas Fear TODO: has two levels only level one is used.
new SkillHolder(4690, 1), // Valakas Meteor Storm
};
// Locations
private static final Location TELEPORT_CUBE_LOCATIONS[] =
{
new Location(214880, -116144, -1644),
new Location(213696, -116592, -1644),
new Location(212112, -116688, -1644),
new Location(211184, -115472, -1664),
new Location(210336, -114592, -1644),
new Location(211360, -113904, -1644),
new Location(213152, -112352, -1644),
new Location(214032, -113232, -1644),
new Location(214752, -114592, -1644),
new Location(209824, -115568, -1421),
new Location(210528, -112192, -1403),
new Location(213120, -111136, -1408),
new Location(215184, -111504, -1392),
new Location(215456, -117328, -1392),
new Location(213200, -118160, -1424)
};
private static final Location ATTACKER_REMOVE = new Location(150037, -57255, -2976);
private static final Location VALAKAS_LAIR = new Location(212852, -114842, -1632);
private static final Location VALAKAS_REGENERATION_LOC = new Location(-105200, -253104, -15264);
// Valakas status.
private static final byte DORMANT = 0; // Valakas is spawned and no one has entered yet. Entry is unlocked.
private static final byte WAITING = 1; // Valakas is spawned and someone has entered, triggering a 30 minute window for additional people to enter. Entry is unlocked.
private static final byte FIGHTING = 2; // Valakas is engaged in battle, annihilating his foes. Entry is locked.
private static final byte DEAD = 3; // Valakas has been killed. Entry is locked.
// Misc
private long _timeTracker = 0; // Time tracker for last attack on Valakas.
private L2Playable _actualVictim; // Actual target of Valakas.
private static L2BossZone ZONE;
private Valakas()
{
super(Valakas.class.getSimpleName(), "ai/individual");
registerMobs(VALAKAS);
ZONE = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
final StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
final int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
if (status == DEAD)
{
// load the unlock date and time for valakas from DB
long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
if (temp > 0)
{
// The time has not yet expired. Mark Valakas as currently locked (dead).
startQuestTimer("valakas_unlock", temp, null, null);
}
else
{
// The time has expired while the server was offline. Spawn valakas in his cave as DORMANT.
final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
valakas.setIsInvul(true);
valakas.setRunning();
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
else
{
final int loc_x = info.getInt("loc_x");
final int loc_y = info.getInt("loc_y");
final int loc_z = info.getInt("loc_z");
final int heading = info.getInt("heading");
final int hp = info.getInt("currentHP");
final int mp = info.getInt("currentMP");
final L2Npc valakas = addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
valakas.setCurrentHpMp(hp, mp);
valakas.setRunning();
// Start timers.
if (status == FIGHTING)
{
// stores current time for inactivity task.
_timeTracker = System.currentTimeMillis();
startQuestTimer("regen_task", 60000, valakas, null, true);
startQuestTimer("skill_task", 2000, valakas, null, true);
}
else
{
valakas.setIsInvul(true);
valakas.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
// Start timer to lock entry after 30 minutes
if (status == WAITING)
{
startQuestTimer("beginning", (Config.VALAKAS_WAIT_TIME * 60000), valakas, null);
}
}
}
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (npc != null)
{
if (event.equalsIgnoreCase("beginning"))
{
// Stores current time
_timeTracker = System.currentTimeMillis();
// Teleport Valakas to his lair.
npc.teleToLocation(VALAKAS_LAIR);
// Sound + socialAction.
for (L2PcInstance plyr : ZONE.getPlayersInside())
{
plyr.sendPacket(new PlaySound(1, "B03_A", 0, 0, 0, 0, 0));
plyr.sendPacket(new SocialAction(npc.getObjectId(), 3));
}
// Launch the cinematic, and tasks (regen + skill).
startQuestTimer("spawn_1", 1700, npc, null); // 1700
startQuestTimer("spawn_2", 3200, npc, null); // 1500
startQuestTimer("spawn_3", 6500, npc, null); // 3300
startQuestTimer("spawn_4", 9400, npc, null); // 2900
startQuestTimer("spawn_5", 12100, npc, null); // 2700
startQuestTimer("spawn_6", 12430, npc, null); // 330
startQuestTimer("spawn_7", 15430, npc, null); // 3000
startQuestTimer("spawn_8", 16830, npc, null); // 1400
startQuestTimer("spawn_9", 23530, npc, null); // 6700 - end of cinematic
startQuestTimer("spawn_10", 26000, npc, null); // 2500 - AI + unlock
}
// Regeneration && inactivity task
else if (event.equalsIgnoreCase("regen_task"))
{
// Inactivity task - 15min
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
{
if ((_timeTracker + 900000) < System.currentTimeMillis())
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
npc.teleToLocation(VALAKAS_REGENERATION_LOC);
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
// Drop all players from the zone.
ZONE.oustAllPlayers();
// Cancel skill_task and regen_task.
cancelQuestTimer("regen_task", npc, null);
cancelQuestTimer("skill_task", npc, null);
return null;
}
}
// Verify if "Valakas Regeneration" skill is active.
final BuffInfo info = npc.getEffectList().getBuffInfoBySkillId(VALAKAS_REGENERATION);
final int lvl = info != null ? info.getSkill().getLevel() : 0;
// Current HPs are inferior to 25% ; apply lvl 4 of regen skill.
if ((npc.getCurrentHp() < (npc.getMaxHp() / 4)) && (lvl != 4))
{
npc.setTarget(npc);
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 4));
}
// Current HPs are inferior to 50% ; apply lvl 3 of regen skill.
else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 2) / 4.0)) && (lvl != 3))
{
npc.setTarget(npc);
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 3));
}
// Current HPs are inferior to 75% ; apply lvl 2 of regen skill.
else if ((npc.getCurrentHp() < ((npc.getMaxHp() * 3) / 4.0)) && (lvl != 2))
{
npc.setTarget(npc);
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 2));
}
// Apply lvl 1.
else if (lvl != 1)
{
npc.setTarget(npc);
npc.doCast(SkillData.getInstance().getSkill(VALAKAS_REGENERATION, 1));
}
}
// Spawn cinematic, regen_task and choose of skill.
else if (event.equalsIgnoreCase("spawn_1"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1800, 180, -1, 1500, 15000, 10000, 0, 0, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_2"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 180, -5, 3000, 15000, 10000, 0, -5, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_3"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 500, 180, -8, 600, 15000, 10000, 0, 60, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_4"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 800, 180, -8, 2700, 15000, 10000, 0, 30, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_5"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 200, 250, 70, 0, 15000, 10000, 30, 80, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_6"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 250, 70, 2500, 15000, 10000, 30, 80, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_7"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 700, 150, 30, 0, 15000, 10000, -10, 60, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_8"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 150, 20, 2900, 15000, 10000, -10, 30, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_9"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 750, 170, -10, 3400, 15000, 4000, 10, -15, 1, 0, 0));
}
else if (event.equalsIgnoreCase("spawn_10"))
{
GrandBossManager.getInstance().setBossStatus(VALAKAS, FIGHTING);
npc.setIsInvul(false);
startQuestTimer("regen_task", 60000, npc, null, true);
startQuestTimer("skill_task", 2000, npc, null, true);
}
// Death cinematic, spawn of Teleport Cubes.
else if (event.equalsIgnoreCase("die_1"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 2000, 130, -1, 0, 15000, 10000, 0, 0, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_2"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1100, 210, -5, 3000, 15000, 10000, -13, 0, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_3"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1300, 200, -8, 3000, 15000, 10000, 0, 15, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_4"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1000, 190, 0, 500, 15000, 10000, 0, 10, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_5"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 120, 0, 2500, 15000, 10000, 12, 40, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_6"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 20, 0, 700, 15000, 10000, 10, 10, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_7"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 1000, 15000, 10000, 20, 70, 1, 1, 0));
}
else if (event.equalsIgnoreCase("die_8"))
{
ZONE.broadcastPacket(new SpecialCamera(npc, 1700, 10, 0, 300, 15000, 250, 20, -20, 1, 1, 0));
for (Location loc : TELEPORT_CUBE_LOCATIONS)
{
addSpawn(31759, loc, false, 900000);
}
startQuestTimer("remove_players", 900000, null, null);
}
else if (event.equalsIgnoreCase("skill_task"))
{
callSkillAI(npc);
}
}
else
{
if (event.equalsIgnoreCase("valakas_unlock"))
{
final L2Npc valakas = addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
GrandBossManager.getInstance().addBoss((L2GrandBossInstance) valakas);
GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
}
else if (event.equalsIgnoreCase("remove_players"))
{
ZONE.oustAllPlayers();
}
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onSpawn(L2Npc npc)
{
npc.disableCoreAI(true);
return super.onSpawn(npc);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
{
if (!ZONE.isInsideZone(attacker))
{
attacker.doDie(attacker);
return null;
}
if (npc.isInvul())
{
return null;
}
if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING)
{
attacker.teleToLocation(ATTACKER_REMOVE);
return null;
}
// Debuff strider-mounted players.
if (attacker.getMountType() == MountType.STRIDER)
{
final Skill skill = SkillData.getInstance().getSkill(4258, 1);
if (!attacker.isAffectedBySkill(4258))
{
npc.setTarget(attacker);
npc.doCast(skill);
}
}
_timeTracker = System.currentTimeMillis();
return super.onAttack(npc, attacker, damage, isSummon);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
// Cancel skill_task and regen_task.
cancelQuestTimer("regen_task", npc, null);
cancelQuestTimer("skill_task", npc, null);
// Launch death animation.
ZONE.broadcastPacket(new PlaySound(1, "B03_D", 0, 0, 0, 0, 0));
ZONE.broadcastPacket(new SpecialCamera(npc, 1200, 20, -10, 0, 10000, 13000, 0, 0, 0, 0, 0));
startQuestTimer("die_1", 300, npc, null); // 300
startQuestTimer("die_2", 600, npc, null); // 300
startQuestTimer("die_3", 3800, npc, null); // 3200
startQuestTimer("die_4", 8200, npc, null); // 4400
startQuestTimer("die_5", 8700, npc, null); // 500
startQuestTimer("die_6", 13300, npc, null); // 4600
startQuestTimer("die_7", 14000, npc, null); // 700
startQuestTimer("die_8", 16500, npc, null); // 2500
GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
// Calculate Min and Max respawn times randomly.
long respawnTime = Config.VALAKAS_SPAWN_INTERVAL + getRandom(-Config.VALAKAS_SPAWN_RANDOM, Config.VALAKAS_SPAWN_RANDOM);
respawnTime *= 3600000;
startQuestTimer("valakas_unlock", respawnTime, null, null);
// also save the respawn time so that the info is maintained past reboots
StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
return super.onKill(npc, killer, isSummon);
}
@Override
public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isSummon)
{
return null;
}
private void callSkillAI(L2Npc npc)
{
if (npc.isInvul() || npc.isCastingNow())
{
return;
}
// Pickup a target if no or dead victim. 10% luck he decides to reconsiders his target.
if ((_actualVictim == null) || _actualVictim.isDead() || !(npc.getKnownList().knowsObject(_actualVictim)) || (getRandom(10) == 0))
{
_actualVictim = getRandomTarget(npc);
}
// If result is still null, Valakas will roam. Don't go deeper in skill AI.
if (_actualVictim == null)
{
if (getRandom(10) == 0)
{
int x = npc.getX();
int y = npc.getY();
int z = npc.getZ();
int posX = x + getRandom(-1400, 1400);
int posY = y + getRandom(-1400, 1400);
if (GeoData.getInstance().canMove(x, y, z, posX, posY, z, npc.getInstanceId()))
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, z, 0));
}
}
return;
}
final Skill skill = getRandomSkill(npc).getSkill();
// Cast the skill or follow the target.
if (Util.checkIfInRange((skill.getCastRange() < 600) ? 600 : skill.getCastRange(), npc, _actualVictim, true))
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
npc.setIsCastingNow(true);
npc.setTarget(_actualVictim);
npc.doCast(skill);
}
else
{
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _actualVictim, null);
npc.setIsCastingNow(false);
}
}
/**
* Pick a random skill.
* Valakas will mostly use utility skills. If Valakas feels surrounded, he will use AoE skills.
* Lower than 50% HPs, he will begin to use Meteor skill.
* @param npc valakas
* @return a skill holder
*/
private SkillHolder getRandomSkill(L2Npc npc)
{
final int hpRatio = (int) ((npc.getCurrentHp() / npc.getMaxHp()) * 100);
// Valakas Lava Skin has priority.
if ((hpRatio < 75) && (getRandom(150) == 0) && !npc.isAffectedBySkill(VALAKAS_LAVA_SKIN.getSkillId()))
{
return VALAKAS_LAVA_SKIN;
}
// Valakas will use mass spells if he feels surrounded.
if (Util.getPlayersCountInRadius(1200, npc, false, false) >= 20)
{
return VALAKAS_AOE_SKILLS[getRandom(VALAKAS_AOE_SKILLS.length)];
}
if (hpRatio > 50)
{
return VALAKAS_REGULAR_SKILLS[getRandom(VALAKAS_REGULAR_SKILLS.length)];
}
return VALAKAS_LOWHP_SKILLS[getRandom(VALAKAS_LOWHP_SKILLS.length)];
}
/**
* Pickup a random L2Playable from the zone, deads targets aren't included.
* @param npc
* @return a random L2Playable.
*/
private L2Playable getRandomTarget(L2Npc npc)
{
List result = new ArrayList<>();
for (L2Character obj : npc.getKnownList().getKnownCharacters())
{
if ((obj == null) || obj.isPet())
{
continue;
}
else if (!obj.isDead() && obj.isPlayable())
{
result.add((L2Playable) obj);
}
}
return (result.isEmpty()) ? null : result.get(getRandom(result.size()));
}
public static void main(String[] args)
{
new Valakas();
}
}