/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.individual; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Gordon AI * @author TOFIZ, malyelfik */ public final class Gordon extends AbstractNpcAI { private static final int GORDON = 29095; private Gordon() { super(Gordon.class.getSimpleName(), "ai/individual"); addSpawnId(GORDON); addSeeCreatureId(GORDON); } @Override public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon) { if (creature.isPlayer() && ((L2PcInstance) creature).isCursedWeaponEquipped()) { addAttackPlayerDesire(npc, (L2PcInstance) creature); } return super.onSeeCreature(npc, creature, isSummon); } @Override public String onSpawn(L2Npc npc) { ((L2Attackable) npc).setCanReturnToSpawnPoint(false); return super.onSpawn(npc); } public static void main(String[] args) { new Gordon(); } }