package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class ValeMaster extends L2Transformation { private static final int[] SKILLS = {742,743,744,745,5491,619}; public ValeMaster() { // id, colRadius, colHeight super(4, 12, 40); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 4 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { if (getPlayer().getLevel() >= 76) { // Vale Master Bursting Flame (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(742, 3), false); // Vale Master Dark Explosion (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(743, 3), false); // Vale Master Dark Flare (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(744, 3), false); // Vale Master Dark Cure (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(745, 3), false); } else if (getPlayer().getLevel() >= 73) { // Vale Master Bursting Flame (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(742, 2), false); // Vale Master Dark Explosion (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(743, 2), false); // Vale Master Dark Flare (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(744, 2), false); // Vale Master Dark Cure (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(745, 2), false); } else if (getPlayer().getLevel() >= 70) { // Vale Master Bursting Flame (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(742, 1), false); // Vale Master Dark Explosion (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(743, 1), false); // Vale Master Dark Flare (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(744, 1), false); // Vale Master Dark Cure (up to 3 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(745, 1), false); } // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { if (getPlayer().getLevel() >= 76) { // Vale Master Bursting Flame (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(742, 3), false); // Vale Master Dark Explosion (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(743, 3), false); // Vale Master Dark Flare (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(744, 3), false); // Vale Master Dark Cure (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(745, 3), false); } else if (getPlayer().getLevel() >= 73) { // Vale Master Bursting Flame (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(742, 2), false); // Vale Master Dark Explosion (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(743, 2), false); // Vale Master Dark Flare (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(744, 2), false); // Vale Master Dark Cure (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(745, 2), false); } else { // Vale Master Bursting Flame (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(742, 1), false); // Vale Master Dark Explosion (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(743, 1), false); // Vale Master Dark Flare (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(744, 1), false); // Vale Master Dark Cure (up to 3 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(745, 1), false); } // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new ValeMaster()); } }