package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class DragonBomberStrong extends L2Transformation { private static final int[] SKILLS = {580,581,582,583,5491,619}; public DragonBomberStrong() { // id, colRadius, colHeight super(216, 16, 24); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 216 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Death Blow (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(580, 4), false); // Sand Cloud (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(581, 4), false); // Scope Bleed (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(582, 4), false); // Assimilation (up to 4 levels) getPlayer().addSkill(SkillTable.getInstance().getInfo(583, 4), false); // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Death Blow (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(580, 4), false); // Sand Cloud (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(581, 4), false); // Scope Bleed (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(582, 4), false); // Assimilation (up to 4 levels) getPlayer().removeSkill(SkillTable.getInstance().getInfo(583, 4), false, false); // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new DragonBomberStrong()); } }