package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class DemonPrince extends L2Transformation { private static final int[] SKILLS = {735,736,737,5491,619}; public DemonPrince() { // id, colRadius, colHeight super(311, 33, 49); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 311 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Devil Spinning Weapon getPlayer().addSkill(SkillTable.getInstance().getInfo(735, 1), false); // Devil Seed getPlayer().addSkill(SkillTable.getInstance().getInfo(736, 1), false); // Devil Ultimate Defense getPlayer().addSkill(SkillTable.getInstance().getInfo(737, 1), false); // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Devil Spinning Weapon getPlayer().removeSkill(SkillTable.getInstance().getInfo(735, 1), false); // Devil Seed getPlayer().removeSkill(SkillTable.getInstance().getInfo(736, 1), false); // Devil Ultimate Defense getPlayer().removeSkill(SkillTable.getInstance().getInfo(737, 1), false, false); // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new DemonPrince()); } }