Freya Skill Trees created by Zoey76 (28/03/2011). Structure example: Human 1 classId = CLASS ID parentClassId = CLASS ID PARENT type = SKILL TREE types like: - classSkillTree - collectSkillTree - fishingSkillTree - gameMasterAuraSkillTree - gameMasterSkillTree - heroSkillTree - nobleSkillTree - pledgeSkillTree - subClassSkillTree - subPledgeSkillTree - transferSkillTree - transformSkillTree It's possible to create custom skill trees in different files and add those skills to the retail skill trees by using the proper type. It's possible to add a skill(s) common to all classes by omitting the classId attribute. Attribute description: autoGet = Boolean to define if skill is learned automatically. getLevel = Minimum player/clan level required to learn the skill (depend of the skill tree type). learnedByFS = Boolean to identify if skill is learned by Forgotten Scroll. learnedByNpc = Boolean to identify if skill is learned by NPC. levelUpSp = SP or Reputation cost to learn skill (depend of the skill tree type). preRequisiteSkill = Skill Id and level of the required skill (this skill should be learned before). race = condition to learn skill for specific races. residenceId = Residence Id, condition to learn skill for specific residences. residenceSkill = Boolean to identify if a residential skill or not. skillId = Skill Id. skillLvl = Skill level. skillName = Skill name. socialClass = Rank Id (like VASSAL, BARON, ELDER, and others). subClassConditions = condition for SubClass level and slot.