[%feud_name% Castle Mercenary Deployment Limitations]
Seal Owner Maximum Deployment Number
All Cases Teleporter (Fix) Inner Wall (East)-Outer Wall (West)-Holy Item Repository (1 person) Outer Wall-Inner Wall (East)-Outside-Holy Item Repository (1 person) Outer Wall-Outer Wall (West)-Outside-Holy Items Repository (1 person) Outer Wall-Inner Wall (West)-Holy Item Repository (1 person) Outer Wall-Inner Wall (East)-Outer Wall (West)-Outside (1 person)
None Elite Mercenary Guild Members (Fix/Move) Inspection (4 persons/4 persons) Pikemen (10 persons/10 persons) Archers (10 persons/10 persons) Clerics (2 persons/2 persons) Wizards (2 persons/2 persons)
Mercenary Guild Members (Fix/Move) Inspection (10 persons/10 persons) Pikemen (6 persons/6 persons) Archers (20 persons/20 persons) Clerics (4 persons/4 persons) Wizards (4 persons/4 persons)
Dawn Nephilim Mercenaries (Move) Warriors (2 persons)Wizards (2 persons)
Mercenaries of Dawn (Fix/Move) Inspection (10 persons/10 persons) Pikemen (4 persons/4 persons) Archers (20 persons/20 persons) Clerics (4 persons/4 persons)Wizards (4 persons/4 persons)
Elite Mercenary Guild Members (Fix/Move) Inspection (4 persons/4 persons) Pikemaen (4 persons/4 persons) Archers (10 persons/10 persons) Clerics (2 persons/2 persons)Wizards (2 persons/2 persons)
Mercenary Guild Members (fix/Move) Inspection (10 persons/10 persons) Pikemen (6 persons/6 persons) Archers (20 persons/20 persons) Clerics (4 persons/4 persons) Wizards (4 persons/4 persons)
Dusk Greater Recruits (Fix/Move) Inspection (4 persons/4 persons) Pikemen (4 persons/4 persons) Archers (10 persons/10 persons) Clerics (2 persons/2 persons) Wizards (2 persons/2 presons)
Recruits (Fix/Move) Inspection (10 persons/10 persons) Pikemen (6 persons/6 persons) Archers (20 persons/20 persons) Clerics (4 persons/4 persons) Wizards (4 persons/4 persons)