/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.npc.CastleSiegeManager; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Castle Siege Manager AI. * @author St3eT */ public final class CastleSiegeManager extends AbstractNpcAI { // NPCs private static final int[] SIEGE_MANAGER = { 35104, // Gludio Castle 35146, // Dion Castle 35188, // Giran Castle 35232, // Oren Castle 35278, // Aden Castle 35320, // Innadril Castle 35367, // Goddard Castle 35513, // Rune Castle 35559, // Schuttgard Castle 35639, // Fortress of the Dead 35420, // Devastated Castle }; private CastleSiegeManager() { super(CastleSiegeManager.class.getSimpleName(), "ai/npc"); addFirstTalkId(SIEGE_MANAGER); } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { String htmltext = null; if (player.isClanLeader() && (player.getClanId() == npc.getCastle().getOwnerId())) { if (isInSiege(npc)) { htmltext = "CastleSiegeManager.html"; } else { htmltext = "CastleSiegeManager-01.html"; } } else if (isInSiege(npc)) { htmltext = "CastleSiegeManager-02.html"; } else { if (npc.getConquerableHall() != null) { npc.getConquerableHall().showSiegeInfo(player); } else { npc.getCastle().getSiege().listRegisterClan(player); } } return htmltext; } private boolean isInSiege(L2Npc npc) { if ((npc.getConquerableHall() != null) && npc.getConquerableHall().isInSiege()) { return true; } else if (npc.getCastle().getSiege().isInProgress()) { return true; } return false; } public static void main(String[] args) { new CastleSiegeManager(); } }