/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.npc.CastleBlacksmith; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.ClanPrivilege; import com.l2jserver.gameserver.model.PcCondOverride; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Castle Blacksmith AI. * @author malyelfik */ public final class CastleBlacksmith extends AbstractNpcAI { // Blacksmith IDs private static final int[] NPCS = { 35098, // Blacksmith (Gludio) 35140, // Blacksmith (Dion) 35182, // Blacksmith (Giran) 35224, // Blacksmith (Oren) 35272, // Blacksmith (Aden) 35314, // Blacksmith (Innadril) 35361, // Blacksmith (Goddard) 35507, // Blacksmith (Rune) 35553, // Blacksmith (Schuttgart) }; private CastleBlacksmith() { super(CastleBlacksmith.class.getSimpleName(), "ai/npc"); addStartNpc(NPCS); addTalkId(NPCS); addFirstTalkId(NPCS); } private boolean hasRights(L2PcInstance player, L2Npc npc) { return player.canOverrideCond(PcCondOverride.CASTLE_CONDITIONS) || npc.isMyLord(player) || ((player.getClanId() == npc.getCastle().getOwnerId()) && player.hasClanPrivilege(ClanPrivilege.CS_MANOR_ADMIN)); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { return (event.equalsIgnoreCase(npc.getId() + "-02.html") && hasRights(player, npc)) ? event : null; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { return (hasRights(player, npc)) ? npc.getId() + "-01.html" : "no.html"; } public static void main(String[] args) { new CastleBlacksmith(); } }