/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package hellbound.AI;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
* Naia Lock AI.
* Removes minions after master's death.
* @author GKR
*/
public final class NaiaLock extends AbstractNpcAI
{
// NPCs
private static final int LOCK = 18491;
public NaiaLock()
{
super(NaiaLock.class.getSimpleName(), "hellbound/AI");
addKillId(LOCK);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
((L2MonsterInstance) npc).getMinionList().onMasterDie(true);
return super.onKill(npc, killer, isSummon);
}
}