/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package hellbound.AI; import hellbound.HellboundEngine; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; /** * Manages Naia's cast on the Hellbound Core * @author GKR */ public final class HellboundCore extends AbstractNpcAI { // NPCs private static final int NAIA = 18484; private static final int HELLBOUND_CORE = 32331; // Skills private static SkillHolder BEAM = new SkillHolder(5493, 1); public HellboundCore() { super(HellboundCore.class.getSimpleName(), "hellbound/AI"); addSpawnId(HELLBOUND_CORE, NAIA); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equalsIgnoreCase("cast") && (HellboundEngine.getInstance().getLevel() <= 6)) { for (L2Character naia : npc.getKnownList().getKnownCharactersInRadius(900)) { if ((naia != null) && naia.isMonster() && (naia.getId() == NAIA) && !naia.isDead() && !naia.isChanneling()) { naia.setTarget(npc); naia.doSimultaneousCast(BEAM.getSkill()); } } startQuestTimer("cast", 10000, npc, null); } return super.onAdvEvent(event, npc, player); } @Override public final String onSpawn(L2Npc npc) { if (npc.getId() == NAIA) { npc.setIsNoRndWalk(true); } else { startQuestTimer("cast", 10000, npc, null); } return super.onSpawn(npc); } }