/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package hellbound.AI;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.skills.Skill;
/**
* Demon Prince's AI.
* @author GKR
*/
public final class DemonPrince extends AbstractNpcAI
{
// NPCs
private static final int DEMON_PRINCE = 25540;
private static final int FIEND = 25541;
// Skills
private static final SkillHolder UD = new SkillHolder(5044, 2);
private static final SkillHolder[] AOE =
{
new SkillHolder(5376, 4),
new SkillHolder(5376, 5),
new SkillHolder(5376, 6),
};
private static final Map ATTACK_STATE = new ConcurrentHashMap<>();
public DemonPrince()
{
super(DemonPrince.class.getSimpleName(), "hellbound/AI");
addAttackId(DEMON_PRINCE);
addKillId(DEMON_PRINCE);
addSpawnId(FIEND);
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
if (event.equalsIgnoreCase("cast") && (npc != null) && (npc.getId() == FIEND) && !npc.isDead())
{
npc.doCast(AOE[getRandom(AOE.length)].getSkill());
}
return super.onAdvEvent(event, npc, player);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill)
{
if (!npc.isDead())
{
if (!ATTACK_STATE.containsKey(npc.getObjectId()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)))
{
npc.doCast(UD.getSkill());
spawnMinions(npc);
ATTACK_STATE.put(npc.getObjectId(), false);
}
else if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.1)) && ATTACK_STATE.containsKey(npc.getObjectId()) && (ATTACK_STATE.get(npc.getObjectId()) == false))
{
npc.doCast(UD.getSkill());
spawnMinions(npc);
ATTACK_STATE.put(npc.getObjectId(), true);
}
if (getRandom(1000) < 10)
{
spawnMinions(npc);
}
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
{
ATTACK_STATE.remove(npc.getObjectId());
return super.onKill(npc, killer, isSummon);
}
@Override
public final String onSpawn(L2Npc npc)
{
if (npc.getId() == FIEND)
{
startQuestTimer("cast", 15000, npc, null);
}
return super.onSpawn(npc);
}
private void spawnMinions(L2Npc master)
{
if ((master != null) && !master.isDead())
{
final int instanceId = master.getInstanceId();
final int x = master.getX();
final int y = master.getY();
final int z = master.getZ();
addSpawn(FIEND, x + 200, y, z, 0, false, 0, false, instanceId);
addSpawn(FIEND, x - 200, y, z, 0, false, 0, false, instanceId);
addSpawn(FIEND, x - 100, y - 140, z, 0, false, 0, false, instanceId);
addSpawn(FIEND, x - 100, y + 140, z, 0, false, 0, false, instanceId);
addSpawn(FIEND, x + 100, y - 140, z, 0, false, 0, false, instanceId);
addSpawn(FIEND, x + 100, y + 140, z, 0, false, 0, false, instanceId);
}
}
}