/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; /** * Static Damage effect implementation. * @author Adry_85 */ public final class StaticDamage extends AbstractEffect { private final int _power; public StaticDamage(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getInt("power", 0); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if (info.getEffector().isAlikeDead()) { return; } info.getEffected().reduceCurrentHp(_power, info.getEffector(), info.getSkill()); info.getEffected().notifyDamageReceived(_power, info.getEffector(), info.getSkill(), false, false); if (info.getEffector().isPlayer()) { info.getEffector().sendDamageMessage(info.getEffected(), _power, false, false, false); } } }