/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Mana Heal By Level effect implementation. * @author UnAfraid */ public final class ManaHealByLevel extends AbstractEffect { private final double _power; public ManaHealByLevel(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public L2EffectType getEffectType() { return L2EffectType.MANAHEAL_BY_LEVEL; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { L2Character target = info.getEffected(); if ((target == null) || target.isDead() || target.isDoor() || target.isInvul()) { return; } double amount = _power; // recharged mp influenced by difference between target level and skill level // if target is within 5 levels or lower then skill level there's no penalty. amount = target.calcStat(Stats.MANA_CHARGE, amount, null, null); if (target.getLevel() > info.getSkill().getMagicLevel()) { int lvlDiff = target.getLevel() - info.getSkill().getMagicLevel(); // if target is too high compared to skill level, the amount of recharged mp gradually decreases. if (lvlDiff == 6) { amount *= 0.9; // only 90% effective } else if (lvlDiff == 7) { amount *= 0.8; // 80% } else if (lvlDiff == 8) { amount *= 0.7; // 70% } else if (lvlDiff == 9) { amount *= 0.6; // 60% } else if (lvlDiff == 10) { amount *= 0.5; // 50% } else if (lvlDiff == 11) { amount *= 0.4; // 40% } else if (lvlDiff == 12) { amount *= 0.3; // 30% } else if (lvlDiff == 13) { amount *= 0.2; // 20% } else if (lvlDiff == 14) { amount *= 0.1; // 10% } else if (lvlDiff >= 15) { amount = 0; // 0mp recharged } } // Prevents overheal and negative amount amount = Math.max(Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp()), 0); if (amount != 0) { target.setCurrentMp(amount + target.getCurrentMp()); } final SystemMessage sm = SystemMessage.getSystemMessage(info.getEffector().getObjectId() != target.getObjectId() ? SystemMessageId.S2_MP_RESTORED_BY_C1 : SystemMessageId.S1_MP_RESTORED); if (info.getEffector().getObjectId() != target.getObjectId()) { sm.addCharName(info.getEffector()); } sm.addInt((int) amount); target.sendPacket(sm); } }