/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.type.CrystalType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Heal effect implementation. * @author UnAfraid */ public final class Heal extends AbstractEffect { private final double _power; public Heal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public L2EffectType getEffectType() { return L2EffectType.HEAL; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { L2Character target = info.getEffected(); L2Character activeChar = info.getEffector(); if ((target == null) || target.isDead() || target.isDoor() || target.isInvul()) { return; } double amount = _power; double staticShotBonus = 0; int mAtkMul = 1; boolean sps = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS); boolean bss = info.getSkill().isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); if (((sps || bss) && (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())) || activeChar.isSummon()) { staticShotBonus = info.getSkill().getMpConsume(); // static bonus for spiritshots mAtkMul = bss ? 4 : 2; staticShotBonus *= bss ? 2.4 : 1.0; } else if ((sps || bss) && activeChar.isNpc()) { staticShotBonus = 2.4 * info.getSkill().getMpConsume(); // always blessed spiritshots mAtkMul = 4; } else { // no static bonus // grade dynamic bonus final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); if (weaponInst != null) { mAtkMul = weaponInst.getItem().getItemGrade() == CrystalType.S84 ? 4 : weaponInst.getItem().getItemGrade() == CrystalType.S80 ? 2 : 1; } // shot dynamic bonus mAtkMul = bss ? mAtkMul * 4 : mAtkMul + 1; } if (!info.getSkill().isStatic()) { amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null)); amount = target.calcStat(Stats.HEAL_EFFECT, amount, null, null); // Heal critic, since CT2.3 Gracia Final if (info.getSkill().isMagic() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()))) { amount *= 3; } } // Prevents overheal and negative amount amount = Math.max(Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()), 0); if (amount != 0) { target.setCurrentHp(amount + target.getCurrentHp()); } if (target.isPlayer()) { if (info.getSkill().getId() == 4051) { target.sendPacket(SystemMessageId.REJUVENATING_HP); } else { if (activeChar.isPlayer() && (activeChar != target)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1); sm.addString(activeChar.getName()); sm.addInt((int) amount); target.sendPacket(sm); } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); sm.addInt((int) amount); target.sendPacket(sm); } } } } }