/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.group_template; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.util.Util; /** * Range Guard AI. * @author St3eT. */ public final class RangeGuard extends AbstractNpcAI { // Skill private static SkillHolder ULTIMATE_DEFENSE = new SkillHolder(5044, 3); // NPC Ultimate Defense //@formatter:off private static final int[] NOT_ALLOWED_SKILLS = { 15, 28, // Charm / Aggression 51, 65, // Lure / Horror 106, 115, // Veil / Power Break 122, 127, // Hex / Hamstring 254, 352, // Spoil / Shield Bash 353, 358, // Shield Slam / Bluff 402, 403, // Arrest / Shackle 412, 485, // Sand Bomb / Disarm 501, 511, // Violent Temper / Temptation 522, 531, // Real Target / Critical Wound 680, 695, // Divine Knight Hate / Divine Wizard Divine Cloud 696, 716, // Divine Wizard Surrender to Divine / Zaken Hold 775, 792, // Weapon Blockade / Betrayal Mark 1042, 1049, // Hold Undead / Requiem 1069, 1071, // Sleep / Surrender To Water 1072, 1074, // Sleeping Cloud / Surrender To Wind 1083, 1097, // Surrender To Fire / Dreaming Spirit 1092, 1064, // Fear / Silence 1160, 1164, // Slow / Curse Weakness 1169, 1170, // Curse Fear / Anchor 1201, 1206, // Dryad Root / Wind Shackle 1222, 1223, // Curse Chaos / Surrender To Earth 1224, 1263, // Surrender To Poison / Curse Gloom 1269, 1336, // Curse Disease / Curse of Doom 1337, 1338, // Curse of Abyss / Arcane Chaos 1358, 1359, // Block Shield / Block Wind Walk 1386, 1394, // Arcane Disruption / Trance 1396, 1445, // Magical BackFire / Surrender to Dark 1446, 1447, // Shadow Bind / Voice Bind 1481, 1482, // Oblivion / Weak Constitution 1483, 1484, // Thin Skin / Enervation 1485, 1486, // Spite / Mental Impoverish 1511, 1524, // Curse of Life Flow / Surrender to the Divine 1529, // Soul Web }; //@formatter:on // Misc private static final int MIN_DISTANCE = 150; private RangeGuard() { super(RangeGuard.class.getSimpleName(), "ai/group_template"); for (L2NpcTemplate template : NpcData.getInstance().getAllNpcOfClassType("L2Monster")) { if (template.getParameters().getInt("LongRangeGuardRate", -1) > 0) { addAttackId(template.getId()); } } } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill) { final L2Playable playable = (isSummon) ? attacker.getSummon() : attacker; final int longRangeGuardRate = npc.getTemplate().getParameters().getInt("LongRangeGuardRate"); final double distance = Util.calculateDistance(npc, playable, true, false); if (npc.isAffectedBySkill(ULTIMATE_DEFENSE.getSkillId()) && (distance <= MIN_DISTANCE)) { npc.stopSkillEffects(true, ULTIMATE_DEFENSE.getSkillId()); } else if ((distance > MIN_DISTANCE) && !npc.isSkillDisabled(ULTIMATE_DEFENSE.getSkillId()) && !((skill != null) && Util.contains(NOT_ALLOWED_SKILLS, skill.getId())) && (getRandom(100) < longRangeGuardRate)) { npc.setTarget(npc); npc.doCast(ULTIMATE_DEFENSE.getSkill()); } return super.onAttack(npc, attacker, damage, isSummon, skill); } public static void main(String[] args) { new RangeGuard(); } }