/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.datatables.ManorData; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.instancemanager.CastleManorManager; import com.l2jserver.gameserver.instancemanager.MapRegionManager; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; /** * @author l3x */ public class Seed implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } if (CastleManorManager.getInstance().isDisabled()) { return false; } final L2Object tgt = playable.getTarget(); if (!(tgt instanceof L2Npc)) { playable.sendPacket(SystemMessageId.INCORRECT_TARGET); playable.sendPacket(ActionFailed.STATIC_PACKET); return false; } if (!(tgt instanceof L2MonsterInstance) || (tgt instanceof L2ChestInstance) || ((L2Character) tgt).isRaid()) { playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING); playable.sendPacket(ActionFailed.STATIC_PACKET); return false; } final L2MonsterInstance target = (L2MonsterInstance) tgt; if (target.isDead()) { playable.sendPacket(SystemMessageId.INCORRECT_TARGET); playable.sendPacket(ActionFailed.STATIC_PACKET); return false; } if (target.isSeeded()) { playable.sendPacket(ActionFailed.STATIC_PACKET); return false; } final int seedId = item.getId(); if (!areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable))) { playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE); return false; } target.setSeeded(seedId, (L2PcInstance) playable); final SkillHolder[] skills = item.getItem().getSkills(); final L2PcInstance activeChar = playable.getActingPlayer(); if (skills != null) { for (SkillHolder sk : skills) { activeChar.useMagic(sk.getSkill(), false, false); } } return true; } /** * @param seedId * @param castleId * @return */ private boolean areaValid(int seedId, int castleId) { return (ManorData.getInstance().getCastleIdForSeed(seedId) == castleId); } }