/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.UserInfo; public class GiveVitality implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GIVE_VITALITY }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (L2Object target : targets) { if (target.isPlayer()) { if (skill.hasEffects()) { target.getActingPlayer().stopSkillEffects(skill.getId()); skill.getEffects(activeChar, target.getActingPlayer()); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(skill); target.sendPacket(sm); } target.getActingPlayer().updateVitalityPoints((float) skill.getPower(), false, false); target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer())); } } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }