/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Hp By Level effect. * @author Zoey76 */ public class HpByLevel extends L2Effect { public HpByLevel(Env env, EffectTemplate template) { super(env, template); } @Override public boolean onStart() { if ((getEffector() == null) || (getEffected() == null)) { return false; } // Calculation final int abs = (int) calc(); final double absorb = ((getEffected().getCurrentHp() + abs) > getEffected().getMaxHp() ? getEffected().getMaxHp() : (getEffected().getCurrentHp() + abs)); final int restored = (int) (absorb - getEffected().getCurrentHp()); getEffected().setCurrentHp(absorb); // Status update final StatusUpdate su = new StatusUpdate(getEffected()); su.addAttribute(StatusUpdate.CUR_HP, (int) absorb); getEffected().sendPacket(su); // System message final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); sm.addNumber(restored); getEffected().sendPacket(sm); return true; } @Override public boolean onActionTime() { return false; } @Override public L2EffectType getEffectType() { return L2EffectType.BUFF; } }