/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; /** * Change Hair Style effect. * @author Zoey76 */ public class ChangeHairStyle extends L2Effect { public ChangeHairStyle(Env env, EffectTemplate template) { super(env, template); } @Override public boolean onStart() { if ((getEffector() == null) || (getEffected() == null) || !getEffector().isPlayer() || !getEffected().isPlayer() || getEffected().isAlikeDead()) { return false; } final L2PcInstance player = getEffector().getActingPlayer(); player.getAppearance().setHairStyle((int) calc()); player.broadcastUserInfo(); return true; } @Override public boolean onActionTime() { return false; } @Override public L2EffectType getEffectType() { return L2EffectType.BUFF; } }