/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.ChanceCondition; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; public class ChanceSkillTrigger extends L2Effect { private final int _triggeredId; private final int _triggeredLevel; private final ChanceCondition _chanceCondition; public ChanceSkillTrigger(Env env, EffectTemplate template) { super(env, template); _triggeredId = template.triggeredId; _triggeredLevel = template.triggeredLevel; _chanceCondition = template.chanceCondition; } // Special constructor to steal this effect public ChanceSkillTrigger(Env env, L2Effect effect) { super(env, effect); _triggeredId = effect.getEffectTemplate().triggeredId; _triggeredLevel = effect.getEffectTemplate().triggeredLevel; _chanceCondition = effect.getEffectTemplate().chanceCondition; } @Override protected boolean effectCanBeStolen() { return true; } @Override public L2EffectType getEffectType() { return L2EffectType.CHANCE_SKILL_TRIGGER; } @Override public boolean onStart() { getEffected().addChanceTrigger(this); getEffected().onStartChanceEffect(getSkill().getElement()); return super.onStart(); } @Override public boolean onActionTime() { getEffected().onActionTimeChanceEffect(getSkill().getElement()); return false; } @Override public void onExit() { // trigger only if effect in use and successfully ticked to the end if (getInUse() && (getCount() == 0)) { getEffected().onExitChanceEffect(getSkill().getElement()); } getEffected().removeChanceEffect(this); super.onExit(); } @Override public int getTriggeredChanceId() { return _triggeredId; } @Override public int getTriggeredChanceLevel() { return _triggeredLevel; } @Override public boolean triggersChanceSkill() { return _triggeredId > 1; } @Override public ChanceCondition getTriggeredChanceCondition() { return _chanceCondition; } }