/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.targethandlers; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.network.SystemMessageId; /** * @author UnAfraid */ public class TargetOne implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { boolean canTargetSelf = false; switch (skill.getSkillType()) { case BUFF: case HEAL: case HOT: case HEAL_PERCENT: case MANARECHARGE: case MANA_BY_LEVEL: case MANAHEAL: case NEGATE: case CANCEL_DEBUFF: case COMBATPOINTHEAL: case BALANCE_LIFE: case HPMPCPHEAL_PERCENT: case HPMPHEAL_PERCENT: case HPCPHEAL_PERCENT: case DUMMY: canTargetSelf = true; break; } // Check for null target or any other invalid target if (target == null || target.isDead() || (target == activeChar && !canTargetSelf)) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); return _emptyTargetList; } // If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT return new L2Character[] { target }; } @Override public Enum getTargetType() { return L2TargetType.TARGET_ONE; } }