/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.targethandlers;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.network.SystemMessageId;
/**
* @author UnAfraid
*/
public class TargetOne implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
boolean canTargetSelf = false;
switch (skill.getSkillType())
{
case BUFF:
case HEAL:
case HOT:
case HEAL_PERCENT:
case MANARECHARGE:
case MANA_BY_LEVEL:
case MANAHEAL:
case NEGATE:
case CANCEL_DEBUFF:
case COMBATPOINTHEAL:
case BALANCE_LIFE:
case HPMPCPHEAL_PERCENT:
case HPMPHEAL_PERCENT:
case HPCPHEAL_PERCENT:
case DUMMY:
canTargetSelf = true;
break;
}
// Check for null target or any other invalid target
if (target == null || target.isDead() || (target == activeChar && !canTargetSelf))
{
activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
return _emptyTargetList;
}
// If a target is found, return it in a table else send a system message TARGET_IS_INCORRECT
return new L2Character[] { target };
}
@Override
public Enum getTargetType()
{
return L2TargetType.TARGET_ONE;
}
}