/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.targethandlers;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.L2SkillType;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
/**
* @author UnAfraid
*/
public class TargetFrontAura implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new FastList();
final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
final L2PcInstance sourcePlayer = activeChar.getActingPlayer();
final Collection objs = activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius());
if (skill.getSkillType() == L2SkillType.DUMMY)
{
if (onlyFirst)
return new L2Character[] { activeChar };
targetList.add(activeChar);
for (L2Character obj : objs)
{
if (!(obj == activeChar || obj == sourcePlayer || obj instanceof L2Npc || obj instanceof L2Attackable))
continue;
if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
break;
targetList.add(obj);
}
}
else
{
for (L2Character obj : objs)
{
if (obj instanceof L2Attackable || obj instanceof L2Playable)
{
if (!obj.isInFrontOf(activeChar))
continue;
if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
continue;
if (onlyFirst)
return new L2Character[] { obj };
if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
break;
targetList.add(obj);
}
}
}
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.TARGET_FRONT_AURA;
}
}