/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.util.Util; /** * @author UnAfraid */ public class TargetFrontArea implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList(); if (((target == null || target == activeChar || target.isAlikeDead()) && skill.getCastRange() >= 0) || (!(target instanceof L2Attackable || target instanceof L2Playable))) { activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT); return _emptyTargetList; } final L2Character origin; final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE)); final int radius = skill.getSkillRadius(); if (skill.getCastRange() >= 0) { if (!L2Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena)) return _emptyTargetList; if (onlyFirst) return new L2Character[] { target }; origin = target; targetList.add(origin); // Add target to target list } else origin = activeChar; final Collection objs = activeChar.getKnownList().getKnownCharacters(); for (L2Character obj : objs) { if (!(obj instanceof L2Attackable || obj instanceof L2Playable)) continue; if (obj == origin) continue; if (Util.checkIfInRange(radius, origin, obj, true)) { if (!obj.isInFrontOf(activeChar)) continue; if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) continue; if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets()) break; targetList.add(obj); } } if (targetList.isEmpty()) return _emptyTargetList; return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return L2TargetType.TARGET_FRONT_AREA; } }