/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.targethandlers;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class TargetFrontArea implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new FastList();
if (((target == null || target == activeChar || target.isAlikeDead()) && skill.getCastRange() >= 0) || (!(target instanceof L2Attackable || target instanceof L2Playable)))
{
activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
return _emptyTargetList;
}
final L2Character origin;
final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE));
final int radius = skill.getSkillRadius();
if (skill.getCastRange() >= 0)
{
if (!L2Skill.checkForAreaOffensiveSkills(activeChar, target, skill, srcInArena))
return _emptyTargetList;
if (onlyFirst)
return new L2Character[] { target };
origin = target;
targetList.add(origin); // Add target to target list
}
else
origin = activeChar;
final Collection objs = activeChar.getKnownList().getKnownCharacters();
for (L2Character obj : objs)
{
if (!(obj instanceof L2Attackable || obj instanceof L2Playable))
continue;
if (obj == origin)
continue;
if (Util.checkIfInRange(radius, origin, obj, true))
{
if (!obj.isInFrontOf(activeChar))
continue;
if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
continue;
if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
break;
targetList.add(obj);
}
}
if (targetList.isEmpty())
return _emptyTargetList;
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.TARGET_FRONT_AREA;
}
}