/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.util.Util; /** * @author UnAfraid */ public class TargetAreaSummon implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList(); target = activeChar.getPet(); if (target == null || !(target instanceof L2ServitorInstance) || target.isDead()) return _emptyTargetList; if (onlyFirst) return new L2Character[] { target }; final boolean srcInArena = (activeChar.isInsideZone(L2Character.ZONE_PVP) && !activeChar.isInsideZone(L2Character.ZONE_SIEGE)); final Collection objs = target.getKnownList().getKnownCharacters(); final int radius = skill.getSkillRadius(); for (L2Character obj : objs) { if (obj == null || obj == target || obj == activeChar) continue; if (!Util.checkIfInRange(radius, target, obj, true)) continue; if (!(obj instanceof L2Attackable || obj instanceof L2Playable)) continue; if (!L2Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena)) continue; if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets()) break; targetList.add(obj); } if (targetList.isEmpty()) return _emptyTargetList; return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return L2TargetType.TARGET_AREA_SUMMON; } }