/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
/**
* @author St3eT
*/
public class Ground implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
final List targetList = new ArrayList<>();
final L2PcInstance player = (L2PcInstance) activeChar;
final int maxTargets = skill.getAffectLimit();
final boolean srcInArena = (activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE));
for (L2Character character : activeChar.getKnownList().getKnownCharacters())
{
if ((character != null) && character.isInsideRadius(player.getCurrentSkillWorldPosition(), skill.getAffectRange(), false, false))
{
if (!Skill.checkForAreaOffensiveSkills(activeChar, character, skill, srcInArena))
{
continue;
}
if (character.isDoor())
{
continue;
}
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
{
break;
}
targetList.add(character);
}
}
if (targetList.isEmpty())
{
if (skill.hasEffectType(L2EffectType.SUMMON_NPC))
{
targetList.add(activeChar);
}
}
return targetList.isEmpty() ? EMPTY_TARGET_LIST : targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.GROUND;
}
}