/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.util.Util; /** * Rebalance HP effect implementation. * @author Adry_85, earendil */ public final class RebalanceHP extends AbstractEffect { public RebalanceHP(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public L2EffectType getEffectType() { return L2EffectType.REBALANCE_HP; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if (!info.getEffector().isPlayer() || !info.getEffector().isInParty()) { return; } double fullHP = 0; double currentHPs = 0; final L2Party party = info.getEffector().getParty(); final Skill skill = info.getSkill(); final L2Character effector = info.getEffector(); for (L2PcInstance member : party.getMembers()) { if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true)) { fullHP += member.getMaxHp(); currentHPs += member.getCurrentHp(); } final L2Summon summon = member.getSummon(); if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))) { fullHP += summon.getMaxHp(); currentHPs += summon.getCurrentHp(); } } double percentHP = currentHPs / fullHP; for (L2PcInstance member : party.getMembers()) { if (!member.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, member, true)) { double newHP = member.getMaxHp() * percentHP; if (newHP > member.getCurrentHp()) // The target gets healed { // The heal will be blocked if the current hp passes the limit if (member.getCurrentHp() > member.getMaxRecoverableHp()) { newHP = member.getCurrentHp(); } else if (newHP > member.getMaxRecoverableHp()) { newHP = member.getMaxRecoverableHp(); } } member.setCurrentHp(newHP); } final L2Summon summon = member.getSummon(); if ((summon != null) && (!summon.isDead() && Util.checkIfInRange(skill.getAffectRange(), effector, summon, true))) { double newHP = summon.getMaxHp() * percentHP; if (newHP > summon.getCurrentHp()) // The target gets healed { // The heal will be blocked if the current hp passes the limit if (summon.getCurrentHp() > summon.getMaxRecoverableHp()) { newHP = summon.getCurrentHp(); } else if (newHP > summon.getMaxRecoverableHp()) { newHP = summon.getMaxRecoverableHp(); } } summon.setCurrentHp(newHP); } } } }