/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; /** * Open Chest effect implementation. * @author Adry_85 */ public final class OpenChest extends AbstractEffect { public OpenChest(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if (!(info.getEffected() instanceof L2ChestInstance)) { return; } final L2PcInstance player = info.getEffector().getActingPlayer(); final L2ChestInstance chest = (L2ChestInstance) info.getEffected(); if (chest.isDead() || (player.getInstanceId() != chest.getInstanceId())) { return; } if (((player.getLevel() <= 77) && (Math.abs(chest.getLevel() - player.getLevel()) <= 6)) || ((player.getLevel() >= 78) && (Math.abs(chest.getLevel() - player.getLevel()) <= 5))) { player.broadcastSocialAction(3); chest.setSpecialDrop(); chest.setMustRewardExpSp(false); chest.reduceCurrentHp(chest.getMaxHp(), player, info.getSkill()); } else { player.broadcastSocialAction(13); chest.addDamageHate(player, 0, 1); chest.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player); } } }