/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; public class L2DecoyAction implements IActionHandler { @Override public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // Aggression target lock effect if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target)) { activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET); return false; } activeChar.setTarget(target); return true; } @Override public InstanceType getInstanceType() { return InstanceType.L2Decoy; } }