/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.group_template; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.NpcStringId; /** * Turek Orcs AI - flee and return with assistance * @author GKR */ public final class TurekOrcs extends AbstractNpcAI { // NPC's private static final int[] MOBS = { 20494, // Turek War Hound 20495, // Turek Orc Warlord 20497, // Turek Orc Skirmisher 20498, // Turek Orc Supplier 20499, // Turek Orc Footman 20500, // Turek Orc Sentinel }; private TurekOrcs() { super(TurekOrcs.class.getSimpleName(), "ai/group_template"); addAttackId(MOBS); addEventReceivedId(MOBS); addMoveFinishedId(MOBS); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if (event.equalsIgnoreCase("checkState") && !npc.isDead() && (npc.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK)) { if ((npc.getCurrentHp() > (npc.getMaxHp() * 0.7)) && (npc.getVariables().getInt("state") == 2)) { npc.getVariables().set("state", 3); ((L2Attackable) npc).returnHome(); } else { npc.getVariables().remove("state"); } } return super.onAdvEvent(event, npc, player); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon) { if (!npc.getVariables().hasVariable("isHit")) { npc.getVariables().set("isHit", 1); } else if ((npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) && (npc.getCurrentHp() > (npc.getMaxHp() * 0.3)) && (attacker.getCurrentHp() > (attacker.getMaxHp() * 0.25)) && npc.hasAIValue("fleeX") && npc.hasAIValue("fleeY") && npc.hasAIValue("fleeZ") && (npc.getVariables().getInt("state") == 0) && (getRandom(100) < 10)) { // Say and flee broadcastNpcSay(npc, 0, NpcStringId.getNpcStringId(getRandom(1000007, 1000027))); npc.disableCoreAI(true); // to avoid attacking behaviour, while flee npc.setIsRunning(true); npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(npc.getAIValue("fleeX"), npc.getAIValue("fleeY"), npc.getAIValue("fleeZ"))); npc.getVariables().set("state", 1); npc.getVariables().set("attacker", attacker.getObjectId()); } return super.onAttack(npc, attacker, damage, isSummon); } @Override public String onEventReceived(String eventName, L2Npc sender, L2Npc receiver, L2Object reference) { if (eventName.equals("WARNING") && !receiver.isDead() && (receiver.getAI().getIntention() != CtrlIntention.AI_INTENTION_ATTACK) && (reference != null) && (reference.getActingPlayer() != null) && !reference.getActingPlayer().isDead()) { receiver.getVariables().set("state", 3); receiver.setIsRunning(true); ((L2Attackable) receiver).addDamageHate(reference.getActingPlayer(), 0, 99999); receiver.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, reference.getActingPlayer()); } return super.onEventReceived(eventName, sender, receiver, reference); } @Override public void onMoveFinished(L2Npc npc) { // NPC reaches flee point if (npc.getVariables().getInt("state") == 1) { if ((npc.getX() == npc.getAIValue("fleeX")) && (npc.getY() == npc.getAIValue("fleeY"))) { npc.disableCoreAI(false); startQuestTimer("checkState", 15000, npc, null); npc.getVariables().set("state", 2); npc.broadcastEvent("WARNING", 400, L2World.getInstance().getPlayer(npc.getVariables().getInt("attacker"))); } else { npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(npc.getAIValue("fleeX"), npc.getAIValue("fleeY"), npc.getAIValue("fleeZ"))); } } else if ((npc.getVariables().getInt("state") == 3) && npc.staysInSpawnLoc()) { npc.disableCoreAI(false); npc.getVariables().remove("state"); } } public static void main(String[] args) { new TurekOrcs(); } }