/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; /** * Dam Over Time effect implementation. */ public final class DamOverTime extends AbstractEffect { private final boolean _canKill; private final double _power; public DamOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _canKill = params.getBoolean("canKill", false); _power = params.getDouble("power", 0); } @Override public L2EffectType getEffectType() { return L2EffectType.DMG_OVER_TIME; } @Override public boolean onActionTime(BuffInfo info) { if (info.getEffected().isDead()) { return false; } double damage = _power * getTicksMultiplier(); if (damage >= (info.getEffected().getCurrentHp() - 1)) { if (info.getSkill().isToggle()) { info.getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_HP); return false; } // For DOT skills that will not kill effected player. if (!_canKill) { // Fix for players dying by DOTs if HP < 1 since reduceCurrentHP method will kill them if (info.getEffected().getCurrentHp() <= 1) { return info.getSkill().isToggle(); } damage = info.getEffected().getCurrentHp() - 1; } } info.getEffected().reduceCurrentHpByDOT(damage, info.getEffector(), info.getSkill()); info.getEffected().notifyDamageReceived(damage, info.getEffector(), info.getSkill(), false, true); return info.getSkill().isToggle(); } }