/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.EffectFlag;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.util.Rnd;
/**
* Confuse effect implementation.
* @author littlecrow
*/
public final class Confuse extends AbstractEffect
{
private final int _chance;
public Confuse(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_chance = params.getInt("chance", 100);
}
@Override
public boolean calcSuccess(BuffInfo info)
{
return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
}
@Override
public int getEffectFlags()
{
return EffectFlag.CONFUSED.getMask();
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onExit(BuffInfo info)
{
if (!info.getEffected().isPlayer())
{
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_THINK);
}
}
@Override
public void onStart(BuffInfo info)
{
info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_CONFUSED);
final List targetList = new ArrayList<>();
// Getting the possible targets
for (L2Object obj : info.getEffected().getKnownList().getKnownObjects().values())
{
if (((info.getEffected().isMonster() && obj.isAttackable()) || (obj instanceof L2Character)) && (obj != info.getEffected()))
{
targetList.add((L2Character) obj);
}
}
// if there is no target, exit function
if (!targetList.isEmpty())
{
// Choosing randomly a new target
final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
// Attacking the target
info.getEffected().setTarget(target);
info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
}
}
}