/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.util.Util; /** * Blink effect implementation.
* This class handles warp effects, disappear and quickly turn up in a near location.
* If geodata enabled and an object is between initial and final point, flight is stopped just before colliding with object.
* Flight course and radius are set as skill properties (flyCourse and flyRadius): * * By the way, if flyCourse = 360 or 0, player will be moved in in front of him.
* If target is effector, put in XML self="1", this will make _actor = getEffector(). This, combined with target type, allows more complex actions like flying target's backwards or player's backwards. * @author DrHouse */ public final class Blink extends AbstractEffect { public Blink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2Character effected = info.getEffected(); final int radius = info.getSkill().getFlyRadius(); final double angle = Util.convertHeadingToDegree(effected.getHeading()); final double radian = Math.toRadians(angle); final double course = Math.toRadians(info.getSkill().getFlyCourse()); final int x1 = (int) (Math.cos(Math.PI + radian + course) * radius); final int y1 = (int) (Math.sin(Math.PI + radian + course) * radius); int x = effected.getX() + x1; int y = effected.getY() + y1; int z = effected.getZ(); final Location destination = GeoData.getInstance().moveCheck(effected.getX(), effected.getY(), effected.getZ(), x, y, z, effected.getInstanceId()); effected.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); effected.broadcastPacket(new FlyToLocation(effected, destination, FlyType.DUMMY)); effected.abortAttack(); effected.abortCast(); effected.setXYZ(destination); effected.broadcastPacket(new ValidateLocation(effected)); } }